Counting the Days to GameDallas @ Big Design

With just a few weeks to go with online GameDallas2015Logo338registration, it is time to buy your Big Design pass. We have a number of options this year, but one thing is for sure — the price will go up if you try to buy a pass at the door.

  • $299 = Standard 2-day professional pass — Gets you into everything Friday and Saturday.
  • $139 = Student pass — Gets students into everything on Friday and Saturday.
  • $100 = Special GameDallas Only pass. Not interested in the rest of Big Design? Use discount code gamedallas at the bottom of the ticket page to get a reduced pass that’s only good for our content.
  • $199 = One Day Pass on Friday or Saturday to all content that day.

Get your passes here: BigDesignDallas.com

Meet the Speakers: Fred Ferenczhalmy

Name: Fred Ferenczhalmy
Occupation: Consultant, Sogeti USA

Bio Blurb: Fred has worked at Sogeti for over 4 FredHeadyears as a consultant specializing in .net technologies. In his personal time he has taken an interest in developing games for fun and enjoyment. He met Adam Hill one day at lunch while he was watching Unity how-to videos when they were both consulting at GameStop in 2014. He later met Marshall Pittman when he attended A Day of Unity at Microsoft in April of 2014. Fred and Adam decided to work on games on the weekends starting BlamBlam Games, and after acquiring an Oculus dev kit in September 2014 and later a GearVr kit, Fred, Adam and Marshall decided to build a simple VR game and compete in the GearVr Challenge.

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Session: Lies, Damn Lies and Virtual Reality
When is it?: Friday, Sept 18: 3:30p-4:30p, in the Maple Room
Short Version: Lessons learned by building a game for the Oculus VR Jam — Rollin’ Down The River. How ready is VR for prime time? How ready are the SDK’s? Why do people throw up when they play my game? The trials, tribulations and last minute breakthroughs.

Meet the Speakers: Marshall Pittman

Name: Marshall Pittman
Occupation: Professor, Collin CollegePittmanHead

Bio Blurb: J Marshall Pittman is Professor of 3D Animation and Games at Collin College, and co-founder of A Bunch of Short Guys and Industry Giants. He is a long-time volunteer for Emerging Technologies at the SIGGRAPH and ACM Conferences, and curator of the animation block at the Dallas Video Festival. He and Adam Hill host the Plano node of the Global Game Jam each year at Collin College. Marshall has worked for JCPenney, Clean Earth Technologies, Reel FX, and Full Sail University. He joined Fred Ferenczhalmy and Adam Hill at Blam Blam Games to create Rollin’ Down the River for the Oculus VR Game Jam 2015. His daughter Ruby is a senior at Orange County School of the Arts, where she is yearbook editor and organizer of TEDxOCSA.

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Session: Lies, Damn Lies and Virtual Reality
When is it?: Friday, Sept 18: 3:30p-4:30p, in the Maple Room
Short Version: Lessons learned by building a game for the Oculus VR Jam — Rollin’ Down The River. How ready is VR for prime time? How ready are the SDK’s? Why do people throw up when they play my game? The trials, tribulations and last minute breakthroughs.

Meet the Speakers: Adam Hill

Name: Adam Hill
Occupation: Senior Developer, Heritage AuctionsHillHead

Bio Blurb: Adam Hill is currently a Sr. Developer at Heritage Auctions developing .NET and Xamarin based apps. He has done many rich, data visualization projects and game-like projects over the years, enjoys hacking on hardware and has been a speaker at many users groups and conferences, all over the country. Adam teams up with Marshall Pittman to put on the local edition of the Global Game Jam every January, as well as a couple of local game jams with The Dallas Society of Play. When Adam joins forces with Fred Ferenczhalmy and Marshall Pittman, they are Blam Blam Games.

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Session: Lies, Damn Lies and Virtual Reality
When is it?: Friday, Sept 18: 3:30p-4:30p, in the Maple Room
Short Version: Lessons learned by building a game for the Oculus VR Jam — Rollin’ Down The River. How ready is VR for prime time? How ready are the SDK’s? Why do people throw up when they play my game? The trials, tribulations and last minute breakthroughs.

GameDallas 2015 Speaker Schedule

Friday, SEPT 18 . . . . . All sessions in the Maple Room
10:00a-11:00a    Are Tabletop Publishers Following Digital Publishers Straight to Hell?Kevin O’Gorman
11:00a-12:00p    Launching 101: Get Your Work Out There!Jessica Nida
01:00p-02:00p    Minimalist Visual Design for GamesNic Tringali
02:00p-03:00p    Game Producer: How Hard Can That Be?Ed Magnin
03:30p-04:30p    Lies, Damn Lies and VRAdam Hill, Marshall Pittman and Fred Ferenczhalmy


Saturday, SEPT 19 . . . . . All sessions in the Maple Room
01:00p-02:00p    Board Game Design — Dave Killingsworth
02:00p-03:00p    Game Law Update 2015 — Mark Methenitis
03:30p-04:30p    Game Dev Fun Time: Podcasting — Jessica Nida

Meet the Speakers: Mark Methenitis

Name: Mark Methenitis
Occupation: Senior Corporate Councel, T-Mobile USAMethanitisHead

Bio Blurb: Mark Methenitis is a transactional attorney with T-Mobile USA (NYSE: TMUS), in Richardson, TX. Prior to joining MetroPCS (now T-Mobile) in 2011, Mr. Methenitis focused on the technology sector as an outside counsel, where he assisted with traditional business, intellectual property, and contractual issues. Mr. Methenitis is a well-known speaker and writer, and his Law of the Game blog was named one of the American Bar Association’s Top 100 Legal Blogs.

In recent years, he has been invited to speak at the Game Developers Conference, International Bar Association Annual Meeting, and Game::Business::Law conference, as well as events at the North Texas Economic Center (NTEC), University of Pennsylvania Law School, and Stanford University Law School. Mr. Methenitis is also the co-chair of the Board of Directors of the Dallas chapter of the International Game Developers Association and the senior vice chair of the International Bar Association’s Electronic Entertainment and Online Games Committee.

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Session: GameLaw Update 2015
When is it?: Saturday, Sept 19: 2:00p-3:00p, in the Maple Room
Short Version: Sit back for a primer on the current hot topics such as: intellectual property, virtual payment systems, crowdsourced funding, and whatever else blew up since this was written.

Meet the Speakers: Dave Killingsworth

Name: Dave Killingsworth
Occupation: Game Designer, SolarFlare GamesDaveHead

Bio Blurb: Dave has been involved in gaming his whole life. From an early age, he had an interest in games and how they work, and winning — from early video games to a perpetual love of board games. In the late 90’s he got involved with Tim Wisseman’s VGA Planets Play By Email (PBEM) game and ended up writing the game manual and the 5 most successful add-ons to that game system.

In recent years with the explosion of technology and the disconnection people have in person, he felt inspired to start working on board games. He started SolarFlare Games so that “I could bring ideas I had that I thought were fun, to life for others to enjoy.” His first game was Thrash-Car in 2014. He followed up in 2015 with Dumpster Brawl. Coming up, SolarFlare Games plans to deliver 2 games a year over the next 3 years. It’s huge and ambitious but if you aren’t being ambitious, you aren’t having fun. All the games will adhere to the SolarFlare Games principle of “Bringing the family back to the table to connect in an analog and fun manner.” We want to make games that bring families to the table, not make them flip the table..

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Session: Commonly Overlooked Aspects of Tabletop Game Design
When is it?: Saturday, Sept 19: 1:00p-2:00p, in the Maple Room
Short Version: There are lots of game design discussions, but when does anyone ever talk about manufacturing options for tabletop games and how they can impact design choices? Parts, packaging, distribution, marketing — these are all design factors, too. Find out how you can maintain control over them from someone who knows.

Meet the Speakers: Ed Magnin

Name: Ed Magnin
Occupation: Director of Development, Magnin & AssociatesMagninHead
Bio Blurb: Ed Magnin has been actively involved in the game industry for the past 35+ years. Earlier in his career he worked for some of the top game developers of their day – MicroProse, Cinemaware, Virgin Games, and Park Place Productions. In 1993, he founded Magnin & Associates which has focused on handheld games ever since, first doing Nintendo (Game Boy, Game Boy Color, and DS), and for the past 5 years developing iOS games. For about 14 years, Ed concurrently taught game classes at the college and graduate level. Many of Ed’s former students are now working in the game industry. Ed serves as a Trustee of the International Game Developers Association Foundation.

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Session: Game Producer: How Hard Can That Be?
When is it?: Friday, Sept 18: 2:00p-3:00p, in the Maple Room
Short Version: If you like herding cats and nailing jelly to trees, then the life of a game producer is for you. See how you measure up in this session by someone who’s been there.

Meet the Speakers: Nic Tringali

TringaliHeadName: Nic Tringali
Occupation: Artist/Game Designer
Bio Blurb: Nic Tringali is an artist and game designer that works on architecture visualization and independent games, such as *Volume* and *Sun Dogs*. His work can be found at www.nictringali.com.

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Session: Minimalist Visual Design for Games
When is it?: Friday, Sept 18: 1:00p-2:00p, in the Maple Room
Short Version: A non-technical overview of best practices, trends and patterns in minimalist visual design for games, including 3D, 2D, and analog games.

Meet the Speakers: Kevin O’Gorman

Name: Kevin O’Gorman
Occupation: Instructor, Art Institute of DallasOGormanHead
Bio Blurb: Kevin O’Gorman has spent nearly 20 years as a game designer and educator. He has helped lead IGDA chapters in Dallas, New Orleans and Atlanta. He also founded GameDallas and launched its annual conference at Big Design. Kevin currently teaches game design for the Art Institute at its Dallas and Fort Worth campuses. He designed eight published PC games, including a series of Tonka games for Hasbro and online adventure games for the education market. He has also been known to dabble in designing tabletop games.

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Session: Are Tabletop Publishers Following Video Game Publishers Straight to Hell?
When is it?: Friday, Sept 18: 10:00a-11:00a, in the Maple Room
Short Version: It’s a common meme that the big digital game publishers sold their creative souls for steady profit growth a long time ago. I’m glad no one will ever do that again . . . or will they? Watch as we examine current publishing practices in the tabletop industry and see if history is going to repeat itself despite everyone knowing better.