The website for GameDallas at Big Design is up and running for 2014. On the site you’ll find links for:
Register for Conference
Professional 2-Day Pass = $375
Student 2-Day Pass = $125
The full session schedule across all content tracks is now available. One of the best parts about attending GameDallas is that you also have access to the Big (D)esign and Industry Giants sessions. Feel free to look at the whole schedule to plan your time, or just stick to GameDallas content. It’s up to you.
The schedule and speaker bios are available here –> http://bigdesignevents.com/conference/bigd2014/schedule/
Highlights include: famed game designer Sandy Petersen, Academy Award-winning visual effects expert Phil Tippett, and veteran game developer Ed Magnin.
Waited too long to buy your pass and now the price is a bit much? You’re a student and the student rate is still out of reach? You still have one more option. Volunteer and help us out at the conference and you don’t need to buy a pass.
That’s right, a free two-day pass for 8 hours of your time. Apply using this form and get behind-the-scenes access to GameDallas and the local game industry. Slots are limited, so sign up soon.
It’s always fun as we get closer to the conference to let some of the good news out, and I’m leading off with my big gun: Legendary digital and tabletop game designer Sandy Petersen will be kicking off GameDallas with a look at how his latest creation, Cthulhu Wars, came to be.
For those of you thinking the name is familiar, Sandy is responsible for breathing life into many other games like, oh, say:
His session will include sage advice for game designers, as well as arcane rites of Kickstarter campaigns and how his digital game became an analog success.
Don’t miss out. Buy your ticket today.
Early bird pricing is good through May 30. Get your passes now before the price goes up. The regular Professional Pass for access to both days of GameDallas and Big Design is $175. The Student Pass is $75 — that’s less than one night’s stay at SXSW. You can also get a really good deal on a room at the Crowne Plaza for the conference.
Save the date: GameDallas will be running at the Big Design Conference, September 5-6. We are at the same location as last year, Crowne Plaza Hotel in Addison, TX. We are tweaking things based on the successes and not-so-successes of last year. All in all, it was a good thing, so you can expect to see:
And there you have it. We’ll be putting in a little extra effort to make sure our game dev buddies in Austin, Houston and San Antonio feel welcome. After all, we want some connections when we head down to PAX South next year, right?
The call for speakers will be going out real soon, so keep an eye out for that and start organizing your talk.
2013 was a good start for GameDallas. We were able to get the word out and attract partners to help create a common community for area tabletop and video game developers and players. Some of them even liked each other’s games. Who’d have guessed?
Big Design was gracious enough to host us at Big D and helped us get on our feet last year. Know that we will be back stronger than before as GameDallas co-locates with Big D and Industry Giants again this year, but under its own banner. So you’ll be hearing lots more about GameDallas in the months ahead. In the meantime mark your calendars — looks like this year’s conference is launching in early September.
And speaking of GameDallas 2013, one of the more successful events we held was the Designer Demos in the Game Room. You can expect more of those in 2014, but for those of you who were there for the demos — You may recall seeing Bret Amundson showing off Counterblast, a tabletop battle game. Well that game is up on Kickstarter right now and needs you support. They are halfway to their goal and with your help we can all get a little piece of pulp sci-fi on our kitchen tables. So let’s see a little GameDallas unity, OK?
In the next step, the games will be reviewed by Dallas game developers and the top candidates will be passed on to the final round of judging on Saturday at 3pm at the Big Design Conference. That’s where an elite team of judges will critique the work and render a final scoring decision. There will be some tense moments for the participants, but it should be entertaining for everyone else. Your host Ray Batts will see to that.
Tonight we successfully launched the Unity Game Jam @ Big Design. We had a great turnout at the gathering and added all the Jam details on a special webpage: Unity Game Jam
I think four or five teams were formed tonight. A few game ideas were pitched. And a lot of pizza was eaten. But if you are feeling a bit left out, don’t! You can still register to participate. The Jam is running for two weeks — you have plenty of time. Whether you are working alone or with a group, you can still sign up. Final games must be uploaded by October 15.
In a nutshell, the theme for the 2013 Jam is Film Noir. Some way, some how, you need to factor in some characteristics of film noir into your game. It’s the theme of the conference, so we’ll fit right in.
Additionally, choose one factor from this list to incorporate into your game:
Feel free to direct any questions about the Jam or its procedures to email@example.com.